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Virtual Heritage

A Guide

Erik Malcolm Champion

$45.95   $39.26

Paperback

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English
Ubiquity Press
22 July 2021
Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage.

Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers.

The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.
Edited by:  
Imprint:   Ubiquity Press
Dimensions:   Height: 229mm,  Width: 152mm,  Spine: 10mm
Weight:   281g
ISBN:   9781914481000
ISBN 10:   1914481003
Pages:   152
Publication Date:  
Audience:   General/trade ,  ELT Advanced
Format:   Paperback
Publisher's Status:   Active

Erik Champion is Emeritus Professor at Curtin University, an Honorary Research Professor at CDHR, Australian National University, and Honorary Research Fellow, School of Social Sciences, University of Western Australia. He was until recently Professor and UNESCO Chair of Cultural Heritage and Visualisation at Curtin University. His recent books are Organic Design in Twentieth-Century Nordic Architecture (Routledge, 2019), Critical Gaming: Interactive History and Virtual Heritage for Routledge's Digital Research in the Arts and Humanities Series (2016), and Playing with the Past (Springer, 2011). He was editor of The Phenomenology of Real and Virtual Places (Routledge, 2018), Game Mods: Design, Theory and Criticism (ETC Press, 2012) and co-editor of Cultural Heritage Infrastructures in Digital Humanities (Routledge, 2017).

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