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Hardback

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English
Morgan Kaufmann Publishers In
24 July 2009
Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others.

An insider’s view of what works, what doesn’t work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field.
By:   , , , , , ,
Imprint:   Morgan Kaufmann Publishers In
Country of Publication:   United States
Dimensions:   Height: 235mm,  Width: 191mm,  Spine: 23mm
Weight:   1.060kg
ISBN:   9780123749437
ISBN 10:   0123749433
Pages:   448
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Hardback
Publisher's Status:   Active

Dr. Jeff Will is an Associate Professor at Valparaiso University. He received his Ph.D. in electrical engineering at the University of Illinois at Urbana-Champaign. In 2002, he was named the Fredrick F. Jenny Professor of Emerging Technology in Engineering. He established the college's Scientific Visualization Laboratory, where he has directed students in major research projects and taught VR technology and programming courses to undergraduates as well as aided faculty from other disciplines to integrate VR into their curricula.

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