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Most events and activities in today's world are ordinarily captured using photos, videos and other multimedia content. Such content has some limitation of storing data and fetching them effectively. Three-dimensional continuous PC animation is the most proper media to simulate these occasions and activities. This book focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies. The authors present recent advancements in multimedia systems as they relate to various application areas such as healthcare services and agriculture-related industries. The authors also discuss human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization. They then go on to explore multimedia content adaptation for interoperable delivery. Finally, the book covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses. This book is intended for computer engineers and computer scientists developing applications for multimedia and virtual reality and professionals working in object design and visualization, transformation, modelling and animation of the real world.

Features:

Focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies Offers opportunity for state-of-the-art approaches, methodologies and systems, and innovative use of multimedia-based emerging technology services in different application areas Discusses human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization Covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses Explores multimedia content adaptation for interoperable delivery and recent advancements in multimedia systems in context to various application areas such as healthcare services and agriculture-related fields
Edited by:   , , , , , ,
Imprint:   CRC Press
Country of Publication:   United Kingdom
Dimensions:   Height: 234mm,  Width: 156mm, 
ISBN:   9781032052335
ISBN 10:   1032052333
Series:   Innovations in Multimedia, Virtual Reality and Augmentation
Pages:   281
Publication Date:  
Audience:   General/trade ,  ELT Advanced
Format:   Paperback
Publisher's Status:   Forthcoming
1. Use Of Virtual Reality in Exposure Therapy and Other Psychological Treatment Methods. 2. Role of Swarm Intelligence and Neural Network In Intelligent Traffic Management. 3. Image Systems and Visualizations. 4. Virtual Reality in Social Media Marketing: The New Age Potential. 5. An Efficient Deep Learning Framework for Multimedia Big Data Analytics. 6. A Optimal System on Data Challenge with Distributed Data Management on Cloud , Fog and Edge Computing. 7. Anomaly Detection in Real-Time Videos using Match Subspace System and Deep Belief Networks. 8. Innovation in Multimedia using IoT Systems. 9. Virtual Reality and Augmented Reality for Education. 10. Fog or Edge-Based Multimedia Data Computing and Storage Policies. 11. Role of Virtual Reality and Multimedia Computing in Industrial Automation System. 12. Virtual Reality-Based Education. 13. Concentrated Gaze Base Interaction for Decision Making using Human-Machine Interface.

Dr. Rajeev Tiwari is a Sr. Associate Professor in SCS in UPES, Dehradun (India). Dr. Neelam Duhan is currently working as Associate Professor in Department of Computer Engineering at J. C. Bose University of Science and Technology, YMCA, Faridabad. Dr. Mamta Mittal has 18 years old of teaching experience and her research areas include data mining, big data, machine learning, soft computing and data structure. Dr. Abhineet Anand is a Professor in Computer Science and Engineering department with Chitkara University, Punjab. Muhammad Attique Khan is currently a lecturer of Computer Science Department in HITEC University Taxila, Pakistan.

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