ONLY $9.90 DELIVERY INFO

Close Notification

Your cart does not contain any items

Design and the Digital Humanities

A Handbook for Mutual Understanding

Milena Radzikowska Stan Ruecker

$76.95

Paperback

Not in-store but you can order this
How long will it take?

QTY:

English
Intellect Books
04 May 2022
The twin disciplines of visual communication design and digital humanities are natural allies, with much to be gained from mutual collaboration. The training, experience, and inclinations of both fields naturally coincide, and both disciplines are generative in nature, with the ultimate end, in many cases, of designing and creating the next generation of systems and tools. For all they have in common, though, combining the two fields can be complex and challenging. 

Drawing on more than twenty years of experience, this book will prepare professionals from both fields to work together. Milena Radzikowska and Stan Ruecker outline disciplinary perspectives, share common pitfalls to avoid, and break down foundational concepts from both disciplines. With illustrated case studies from cutting-edge research projects, supplementary reading lists, and dozens of practical exercises, this is an essential, accessible handbook that will bring design and the digital humanities closer to mutual understanding.
By:   ,
Imprint:   Intellect Books
Country of Publication:   United Kingdom
Edition:   New edition
Dimensions:   Height: 244mm,  Width: 170mm, 
ISBN:   9781789383584
ISBN 10:   1789383587
Pages:   274
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
Introduction Selling the Value of Design The Epistemological Modes of Knowledge Production Change is scary i) Territory of Possible Engagements ii) Moving the Goalposts What expertise looks like i) Who are Designers? ii) Who are the Digital Humanists? iii) What Expertise in Collaboration Looks Like EXERCISES: Meaning Creating understanding Defining DH i) What do Digital Humanists Do? Defining design i) Is There Such Thing As Good Design? If So, What Is It? ii) Why Design Matters iii) Critical Design iv) What do Designers Do? What is Publishable Case study 1: how design students define themselves EXERCISES: Form and text Misunderstandings Terms from DH i) Text Encoding ii) Structured Data iii) Federated Data iv) Linked Data: A Brief Historical Foray into the Memex Terms from Design i) Sketches Types of sketches ii) Three Forms of User-Centered Design iii) Design Thinking iv) Reframing v) Gestalt Claim Games i) Research ii) Projects and Research Projects iii) Image iv) Text v) Prototypes vi) Metaphors and Other Figures of Speech vii) Iteration Case study: what's a book? EXERCISES: Collections and territories Meeting points Humanities visualization i) Why Graphical Representation? ii) Rich Prospect Browsing iii) Proposing New RPB Principles and Tools Principle of Participation Principle of Association Principle of Contexuality Principle of Pluralism iv) A Critical Challenge to the Power Embedded in Prospect and Refuge Case studies: DH-based visualizations created by undergraduate design students i) BigSee ii) Structured Surfaces iii) Results iv) What We’d Change Case studies: Decision Support Systems i) Descriptive Reflections ii) Design Z (Gears) iii) Design A+1 (Bars & Sliders) iv) Design B (Lines & Dots) v) Analytical Reflection vi) Feminist RPB in Manufacturing DSS vii) Critical Reflection Using Feminist HCI viii) Reflection Using a Critical Design Framework EXERCISES: Data visualization and interface design Working better together: interdisciplinary research in practice Developing interdisciplinary researchers i) Undergraduate Interdisciplinary Researchers ii) Masters-Level Interdisciplinary Researchers iii) PhD-Level Interdisciplinary Researchers iv) Resource Needs v) Critical Non-Tangibles What is Respectable? Project management for interdisciplinary researchers i) Ways of Collaborating ii) Delegation vs Collaboration iii) Cross Disciplinary Lessons Learned Managing people who are sensitive to their surroundings i) Designers as Paramecium Tenacity, or Sticking it Out Repetition: Same Shit, Different Pile Comparison: One Person’s Poison is Another Person’s Nutrient Community: A World of Paramecia Changing the World From Bad to Worse: What if the Choice is Between Greater Poison and Lesser Poison? From Good to Better: Choosing Among Nutrients Discontinuity, or Sudden Death Unanticipated Side-Effects Reality Check: Taking a Few Roughs with a Smooth Case study: Interdisciplinary research project charter i) The Project Charter ii) Most Recent Additions and Considerations EXERCISES: Planning Our Journey Continues From the Digital to the Physical Design for Peace and Reconciliation Collaborative Design Concepts Lab Final thoughts EXERCISES: Intellectual territories

Dr. Milena Radzikowska designs, teaches and conducts research as a feminist, committed mentor and community builder. Her work in human-computer interaction is reciprocally informed by her passion for creating safer, more inclusive and compelling spaces, both digital and analogue. Stan Ruecker is the Anthony J. Petullo Professor in Design at the University of Illinois. He is currently exploring physical interfaces for tasks such as analyzing text, modelling time and designing experience.

See Also