Writer/Designer is a brief, accessible text that helps you compose multimodally across a range of modes, genres, and media. You learn by doing as you write for authentic audiences and purposes.
By:
Cheryl E. Ball,
Jennifer Sheppard,
Kristin L. Arola
Imprint: Bedford/Saint Martin's
Country of Publication: United States
Edition: Third Edition
Dimensions:
Height: 230mm,
Width: 167mm,
Spine: 9mm
ISBN: 9781319245054
ISBN 10: 1319245056
Pages: 240
Publication Date: 20 September 2021
Audience:
College/higher education
,
Primary
Format: Spiral bound
Publisher's Status: Active
Preface for Instructors Introduction for Students PART ONE The Multimodal Process 1 What Are Multimodal Projects? What Is Multimodal Composing? Why Should Multimodal Composing Matter to You? Writing/Designing as a Process The Typical Writing Process The Multimodal Composing Process Touchpoints ● TOUCHPOINT: Understanding Multimodal Processes How Does Multimodality Work? Linguistic Mode Visual Mode Aural Mode Spatial Mode Gestural Mode Understanding Modes, Media, and Affordances CASE STUDY Mapping the Impact of COVID-19 Multimodal Affordances ● TOUCHPOINT: Mode, Media, and Affordance in Everyday Texts WRITE/DESIGN! ASSIGNMENT: Mapping Your Multimodal Process Write/Design! Option: Multimodal Literacy Narratives 2 How Does Rhetoric Work in Multimodal Projects? Rhetoric and Multimodality Analyzing a Rhetorical Situation Author Audience ● TOUCHPOINT: Analyzing Audience Purpose ● TOUCHPOINT: Analyzing Purpose Context ● TOUCHPOINT: Analyzing Context Analyzing Design Choices Emphasis Contrast Color Organization Alignment Proximity ● TOUCHPOINT: Analyzing a Website’s Rhetorical Design Choices Writing and Designing Rhetorically CASE STUDY Analyzing the Chemeketa CC Website WRITE/DESIGN! ASSIGNMENT: Designing a Rhetorical Analysis Write/Design! Option: Writing a Rhetorical Analysis 3 Why Is Genre Important in Multimodal Projects? Genre and Multimodality Genre Understanding Genre Conventions Multimodal Genres: Defining the What and the How Static and Dynamic Genres Genre Structure and Design ● TOUCHPOINT: Finding Your Genre Genre Analysis: Analyzing the What and the How Analyzing Genre Conventions Questions for Genre Analysis ● TOUCHPOINT: Analyzing Musical Genres CASE STUDY Analyzing Multimodal Genres in Game Studies What if the Genre Is Unclear? WRITE/DESIGN! ASSIGNMENT: Analyzing Genre Conventions for Your Project Write/Design! Option: Infographics as Visual-Argument Genres 4 How Do You Start a Multimodal Project? What Are You Supposed to Produce? Brainstorming Your Project Ideas ● TOUCHPOINT: Multimodal Brainstorming Pitching Your Project Designing Your Pitch ● TOUCHPOINT: Putting a Project Pitch Into Action CASE STUDY Pitching an App for the National Gallery Designing for Your Primary Audience Drafting to Stakeholder Expectations ● TOUCHPOINT: Choosing a Draft Genre Using the Feedback Loop ● TOUCHPOINT: Anticipating Feedback from Different Audiences WRITE/DESIGN! ASSIGNMENT: Proposing to Get It All Done Write/Design! Option: Project Timeline 5 How Do You Design and Revise with Multiple Audiences? Designing with Your Collaborators Strategies for Successful Collaboration ● TOUCHPOINT: Write a Team Contract Collaborative Workflow Options ● TOUCHPOINT: Planning with a Team Working Alone ● TOUCHPOINT: Working Alone Isnt Really Working Alone Putting Together a Complete Draft for Your Primary Audience Delivering Drafts for Peer Review ● TOUCHPOINT: Preparing Audiences for Feedback with a Delivery Plan Peer Reviewing Multimodal Projects Read/View/Use the Text Evaluate the Text Provide Constructive and Specific Feedback ● TOUCHPOINT: Giving Feedback on a Rough Draft CASE STUDY Revising an Advertisement Design with Stakeholder Feedback Revising Your Multimodal Project Creating a Revision Plan Finalizing Your Project ● TOUCHPOINT: Revising Your Project Creating Documentation for Your Stakeholders Collaborative Wiki In-Line Comments ● TOUCHPOINT: Creating a Style Guide Reporting and Reflecting on Your Project WRITE/DESIGN! ASSIGNMENT: Reporting on Your Project Write/Design! Option: Reflecting on Your Project PART TWO The Write/Design Toolkit 6 Working with Multimodal Assets and Sources Collecting Assets ● TOUCHPOINT: Building an Asset List Working with Multimodal Sources Find Credible Sources Evaluate Sources ● TOUCHPOINT: Annotating Credible Sources in an Asset List Copyright Issues and Ethics Copyright Fair Use Permissions When Humans Are the Text Creative Commons ● TOUCHPOINT: Tracking Copyright and CC-Licensed Work Citing Assets and Sources Provide Enough Information for Readers Use a Credible Citation Style for Your Genre ● TOUCHPOINT: Finding and Citing Sources Organizing and Sharing Assets Categorize Your Files Appropriately Use Good Naming Conventions Use Version Control ● TOUCHPOINT: Getting Your Assets In Order 7 Working with Technologies Choosing How to Work with Technologies ● TOUCHPOINT: Learning How to Learn Deciding Between Analog and Digital What Does Your Audience Need? ● TOUCHPOINT: Choosing an Analog or Digital Project Assessing Technological Affordances ● TOUCHPOINT: Conducting a Technology Review Drafting Your Project: Static, Dynamic, and Timeline-Based Texts Prototyping for Static Texts Outlines Sketches Models ● TOUCHPOINT: Sketching a Draft Designing Drafts of Dynamic Texts Wireframes Mock-Ups ● TOUCHPOINT: Drafting Your Wireframe and Mock-Up Composing Timeline-Based Drafts Storyboards Scripts Rough Cuts ● TOUCHPOINT: Drafting Your Storyboard Getting Feedback on Your Rough Drafts Preserving Your Assets with Metadata Preparing for the Multimodal Afterlife Where Are Your Project Files Located? How Long Are You Responsible for the Project? ● TOUCHPOINT: Creating a Sustainability Plan Index