WIN $150 GIFT VOUCHERS: ALADDIN'S GOLD

Close Notification

Your cart does not contain any items

$36.99

Paperback

Not in-store but you can order this
How long will it take?

QTY:

English
Bloomsbury Academic
25 January 2024
This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottaviani, Brooke Gladstone’s The Influencing Machine, Theodoris Andropoulos’s Who Killed Professor X, and Gene Yang’s Secret Coders series.
By:   , , , , ,
Imprint:   Bloomsbury Academic
Country of Publication:   United Kingdom
Dimensions:   Height: 234mm,  Width: 156mm,  Spine: 25mm
Weight:   454g
ISBN:   9781350279186
ISBN 10:   1350279188
Pages:   168
Publication Date:  
Audience:   College/higher education ,  Professional and scholarly ,  Primary ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active

William Boerman-Cornell is a Professor of Education at Trinity Christian College, USA. Josha Ho is a Solutions Engineer at Tableau (Salesforce), USA. David Klanderman is a Professor of Mathematics Education at Calvin University, USA. Sarah Klanderman is is an Assistant Professor of Mathematics at Marian University, USA.

Reviews for Using Graphic Novels in the Science, Technology, Engineering, and Mathematics (STEM) Classroom

Never has there been more interest in teaching STEM or teaching with graphic novels. This book marries the two together in a clear and interesting way. This is a great resource for pre-service and in-service teachers. -- Jung Kim, Professor of Reading & Literacy, Lewis University, USA An engaging and novel approach to STEM learning, designed to support better science literacy practices in school students. -- Christine Harrison, Professor of Science Education, King’s College London, UK


See Also