AUSTRALIA-WIDE LOW FLAT RATE $9.90

Close Notification

Your cart does not contain any items

Software, Animation and the Moving Image

What's in the Box?

A. Wood

$130.95   $105.07

Hardback

Not in-store but you can order this
How long will it take?

QTY:

English
Palgrave Pivot
12 December 2014
Software, Animation and the Moving Image brings a unique perspective to the study of computer-generated animation by placing interviews undertaken with animators alongside an analysis of the user interface of animation software. Wood develops a novel framework for considering computer-generated images found in visual effects and animations.
By:  
Imprint:   Palgrave Pivot
Country of Publication:   United Kingdom
Dimensions:   Height: 216mm,  Width: 140mm,  Spine: 11mm
Weight:   2.765kg
ISBN:   9781137448842
ISBN 10:   1137448849
Pages:   127
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Hardback
Publisher's Status:   Active
Introduction 1. Getting to Know Software: a Study of Autodesk Maya 2. Software and the Moving Image: Back to the Screen Conclusion Bibliography Moving Images Cited Index

Aylish Wood is a Reader in Film Studies at the School of Arts, University of Kent, UK.

Reviews for Software, Animation and the Moving Image: What's in the Box?

"""Wood's book is a very important contribution to our understanding of how digital animated images are created. Digital animated images are pervasive but much of the discourse around them centres on them as images, as represented spaces. In focusing on how the widely-used software Autodesk Maya is used to construct animated images, Wood takes us on a journey through 'more-than-representational space' to understand how the digital contours of contemporary moving image production are reshaping how we understand and relate to the world around us. The book synthesises compelling arguments from software studies and animation studies to reveal how users and producers make sense of what goes into the images. Here, then, excavating the operational logic of user interfaces is not some abstract and sterile exercise in coding, but a careful and detailed study of the interaction between the software and those using it. This is a really useful and readable intervention, drawing critically upon interviews with practitioners, 'how to' manuals, online tutorials and other paratextual elements of Maya's 'neighbourhood' the stuff that is usually taken-for-granted or overlooked. A critical production studies approach to animation software is long overdue and Wood's intriguing analysis is the first step down that road."" - Paul Ward, Arts University, Bournemouth, UK"


See Also