"""In the newly revised sixth edition of Professional C++, veteran software engineer and developer Marc Gregoire delivers yet another volume that raises the bar for advanced programming manuals. Covering almost all features of the new C++ standard codenamed C++23, the book offers case studies with working code that's been tested on Windows and Linux""--"
By:
Marc Gregoire (Microsoft MVP)
Imprint: John Wiley & Sons Inc
Country of Publication: United States
Edition: 6th edition
Dimensions:
Height: 234mm,
Width: 188mm,
Spine: 53mm
Weight: 1.973kg
ISBN: 9781394193172
ISBN 10: 1394193173
Series: Tech Today
Pages: 1376
Publication Date: 23 February 2024
Audience:
Professional and scholarly
,
Undergraduate
Format: Paperback
Publisher's Status: Active
Introduction xli Part I: Introduction to Professional C++ Chapter 1: a Crash Course in C++ and the Standard Library 3 Chapter 2: Working with Strings and String Views 87 Chapter 3: Coding with Style 119 Part II: Professional C++ Software Design Chapter 4: Designing Professional C++ Programs 145 Chapter 5: Designing with Classes 177 Chapter 6: Designing for Reuse 197 Part III: C++ Coding the Professional Way Chapter 7: Memory Management 221 Chapter 8: Gaining Proficiency with Classes and Objects 259 Chapter 9: Mastering Classes and Objects 295 Chapter 10: Discovering Inheritance Techniques 357 Chapter 11: Modules, Header Files, and Miscellaneous Topics 421 Chapter 12: Writing Generic Code with Templates 451 Chapter 13: Demystifying C++ I/o 501 Chapter 14: Handling Errors 533 Chapter 15: Overloading C++ Operators 577 Chapter 16: Overview of the C++ Standard Library 619 Chapter 17: Understanding Iterators and The Ranges Library 653 Chapter 18: Standard Library Containers 683 Chapter 19: Function Pointers, Function Objects, and Lambda Expressions 761 Chapter 20: Mastering Standard Library Algorithms 791 Chapter 21: String Localization and Regular Expressions 831 Chapter 22: Date and Time Utilities 861 Chapter 23: Random Number Facilities 879 Chapter 24: Additional Vocabulary Types 891 Part IV: Mastering Advanced Features of C++ Chapter 25: Customizing and Extending the Standard Library 909 Chapter 26: Advanced Templates 945 Chapter 27: Multithreaded Programming with C++ 985 Part V: C++ Software Engineering Chapter 28: Maximizing Software Engineering Methods 1043 Chapter 29: Writing Efficient C++ 1065 Chapter 30: Becoming Adept at Testing 1093 Chapter 31: Conquering Debugging 1117 Chapter 32: Incorporating Design Techniques And Frameworks 1155 Chapter 33: Applying Design Patterns 1179 Chapter 34: Developing Cross- Platform and Cross- Language Applications 1211 Part VI: Appendices Appendix A: C++ Interviews 1239 Appendix B: Annotated Bibliography 1265 Appendix C: Standard Library Header Files 1277 Appendix D: Introduction to Uml 1287 Index 1293
MARC GREGOIRE is a software engineer and developer of C/C++ applications for both Windows and Linux. He is a Microsoft MVP, the founder of the Belgian C++ users group, and is currently working on X-ray, CT, and 3-D geometric inspection software for Nikon Metrology. He previously worked on critical 2G and 3G telecom software for Siemens and Nokia Siemens Networks. Marc is the author of Professional C++ 2nd, 3rd, 4th, and 5th editions, co-author of C++ Standard Library Quick Reference, technical editor on numerous books and articles, and maintains a blog at nuonsoft.com/blog.