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English
Bloomsbury Libraries Unlimited
15 June 2023
Walks readers through the key components of developing library-led research and programming that leverages emerging technologies with the goal of engaging students and faculty.

As educational curricula and research evolve to include advanced technologies, libraries must offer programming with these emerging technologies in mind, including the use of virtual reality (VR) and augmented reality (AR). In this timely guide, Valk, Mi, and Schick present readers with tools for assessing their level of organizational readiness to begin such programs and, more importantly, how to sustain them with limited budgets, expertise, and resources.

Building on their own experiences, the authors teach readers how to develop technology-rich classes, assess student projects, and overcome technical hurdles. They spotlight this kind of programming as integral to building strategic partnerships in an educational environment. Readers will learn how to adapt and design programs or initiatives in which the necessary technologies are rapidly changing, not only in higher education institutions, but also in schools. Worksheets and resources assist readers in reflecting on their own work and developing educational programming to suit their organizational needs.

By:   , , , , , , , ,
Imprint:   Bloomsbury Libraries Unlimited
Country of Publication:   United States
Dimensions:   Height: 235mm,  Width: 156mm, 
ISBN:   9781440878978
ISBN 10:   1440878978
Pages:   200
Publication Date:  
Recommended Age:   From 7 to 17 years
Audience:   College/higher education ,  Professional and scholarly ,  Primary ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active

Alison Valk is the Instructional Coordinator and Multimedia Librarian for the Georgia Tech Library, USA. Ximin Mi is the Data Visualization Librarian at the Georgia Tech Library, USA. Ashley L. Schick is an artist and art educator.

Reviews for Making Virtual Reality a Reality: Designing Educational Initiatives in Libraries with Emerging Technologies

A thoughtful and comprehensive guide to implementing VR pedagogy in primary–post-secondary education. The authors give practical advice on a wide range of subjects from design and funding to implementation and administration of VR curriculum, drawing from real-world case studies. A valuable tool for anyone developing XR classes and programs of study. * Brad Rittenhouse, Research Data Facilitator, Stanford University Research Computing Center, USA *


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