LOW FLAT RATE AUST-WIDE $9.90 DELIVERY INFO

Close Notification

Your cart does not contain any items

Introduction to Game Programming using Processing

For Designers, Artists, Players, Non-Tech People and Everybody Else

Daniel Cermak-Sassenrath

$94.99

Paperback

Not in-store but you can order this
How long will it take?

QTY:

English
CRC Press
27 June 2024
This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers readers to do basic programming, prototyping, game creation, and other highly interactive applications, all from scratch and without any prior programming knowledge.

Using the popular programming language Processing, this book describes, explains, and demonstrates the basic and general programming principles and mechanisms used in typical game algorithms and concrete game projects. Chapters cover basic graphics, text output, loops, data types and variables, movement, time, audio and sound, debugging, classes and objects, event-based programming, real-time input controls, computer speed compensation, animation, tiling, scrolling, collision detection, basic AI, and much more. Additional support materials such as code examples and demo programs are available to download from the book’s webpage: dace.de/gameswithprocessing

This book is a great resource for students and aspiring professionals looking for an approachable entry into game programming.
By:  
Imprint:   CRC Press
Country of Publication:   United Kingdom
Dimensions:   Height: 254mm,  Width: 178mm, 
Weight:   644g
ISBN:   9781032386133
ISBN 10:   1032386134
Pages:   326
Publication Date:  
Audience:   College/higher education ,  Primary
Format:   Paperback
Publisher's Status:   Active
1. The Process of Programming 2. Hello Game World! 3. Console Output and Comments 4. Variables and Data Types 5. Iteration with the while Loop 6. Conditionals (if, if/else, if/else if) 7. Relational Expressions (e.g. <, >) and Logical Operators (e.g. &&, ||) 8. Math and Arithmetic 9. Short Cuts 10. Type Conversions (Casting and Rounding) 11. Formatting Code 12. Iteration with the for Loop 13. Arrays 14. Functions 15. Movement 16. Basic Collision Detection 17. Drawing Modes and Drawing Lines 18. Polygons and Vertex Functions 19. Colour and Transparency 20. Text and Fonts, and Loading and Saving Data 21. Real Time 22. Images 23. The Processing IDE, Technical Documentation, Debugging and Common Errors 24. Programming Rules of Thumb 25. Classes and Objects 26. Event-Driven Programming and Game Controls 27. Hardware Speed Independence for Movement 28. Sprites, Frame-Based Animation and Timed Events 29. Tiling 30. Scrolling and Split-Screen Displays 31. Movement in Curves 32. Pixel-Perfect Collision Detection 33. Vectors 34. ArrayLists 35. Recursion 36. Basic Game AI and Enemy Behaviour 37. Programming Libraries, and Using an Audio Library

Daniel Cermak-Sassenrath is former Associate Professor at the IT University, Copenhagen, member of the Center for Digital Play, and co-head of the Games Group. He teaches in the Game Design track programme. Daniel has taught university courses since 2002 and introductory courses to programming for design students since 2010.

Reviews for Introduction to Game Programming using Processing: For Designers, Artists, Players, Non-Tech People and Everybody Else

"""Introduction to Game Programming using Processing is a wonderful introduction to programming through the exciting world of game design. It provides a clear and friendly approach to learning fundamental programming concepts, while encouraging readers to pursue their own creativity and passion for digital creation. This guide is essential for anyone who loves games and aspires to create their own through the art of coding!"" Daniel Shiffman, Associate Arts Professor, Interactive Telecommunications Program (ITP)/Interactive Media Arts (IMA), NYU."


See Also