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Interaction for Designers

How To Make Things People Love

Brian L.M Boyl (Art Center College of Design, Pasadena, California, USA)

$96.99

Paperback

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English
Routledge
17 April 2019
Interaction for Designers shows you how to connect a product with its users, whether it’s a simple toaster, a complex ecosystem of intelligent devices, or a single app on your smartphone. This book covers the entire design process so you can start with an idea and carry it through to an engaging final design. It carefully leads you step by step and richly illustrates each stage with examples drawn from business communication, social media and the social economy, consumer electronics, architecture and environments, health care, psychology, art and culture, education, athletics, automotive design, entertainment, fashion, the family home, and a wealth of others. You’ll learn how to brainstorm ideas, research them, explore them, evolve them into finished designs, pitch them, all with the goal of helping you make things that people love. Includes over 200 color images, a glossary, and links to web resources highlighting design concepts and designer interviews.

http://interactionfordesigners.com/
By:  
Imprint:   Routledge
Country of Publication:   United Kingdom
Dimensions:   Height: 276mm,  Width: 219mm, 
Weight:   1.192kg
ISBN:   9780415787253
ISBN 10:   0415787254
Pages:   312
Publication Date:  
Audience:   College/higher education ,  Primary
Format:   Paperback
Publisher's Status:   Active

Brian L.M. Boyl is a professor at Art Center College of Design, and Director of the Visual Interaction Area of Emphasis in the Department of Graphic Design.

Reviews for Interaction for Designers: How To Make Things People Love

"""In Interaction for Designers, Brian has given designers with every level of experience—from students to seasoned professionals—a helpful, practicable, and comprehensive playbook of methods, techniques, and strategies for the thoughtful crafting connected products, services, and interactive experiences. Brian's refreshing approach gives clear advice while eschewing a dogmatic process, and is an indispensable addition to the canon of interaction design literature."" Jason Brush, Global EVP, Experience & Innovation, POSSIBLE"


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