BONUS FREE CRIME NOVEL! PROMOTIONS

Close Notification

Your cart does not contain any items

Immersive Technology Meets Cultural Heritage

New Perspectives in Game Design, Education and Academia

Philipp Bojahr Katharina Tillmanns

$90.95

Paperback

Forthcoming
Pre-Order now

QTY:

English
Transcript Verlag
17 November 2024
From museums to memorials, all cultural heritage institutions are constantly driving the digital transformation of their educational outreach. In the process, digital interactive activities such as games have established themselves as successful formats and immersive technologies such as VR goggles and also AR-ready smartphones are increasingly gaining popularity to engage visitors on a new level. Looking at the specific context of cultural institutions, and with the aim of further exploiting the possibilities of XR media, the contributors to this volume present a series of best-case projects and theoretical approaches to discuss opportunities and challenges for institutions, audiences and game developers.
Edited by:   ,
Imprint:   Transcript Verlag
Country of Publication:   Germany
Dimensions:   Height: 23mm,  Width: 15mm, 
Weight:   438g
ISBN:   9783837664836
ISBN 10:   383766483X
Series:   Studies of Digital Media Culture
Pages:   280
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Forthcoming

Philipp Bojahr is a postdoctoral researcher at the Cologne Game Lab (CGL) at TH Köln working in the field of game studies and game design with a focus on new media applications in museums and other cultural contexts. As part of his tandem position, he also works in this field on a practical level at Siegerlandmuseum in Siegen, where he serves as curator with a focus on multimedia and multimodal presentation. Katharina Tillmanns is a researcher, designer and lecturer for playful immersive media at the Cologne Game Lab, an Institute for Game Development and Research at TH Köln. In her studies and work, she explores and promotes the expressive qualities of immersive media in the context of art, education and entertainment. A founder and director of the artistic research event SomaFest XR festival and the Notgames Fest series (2011-15), and a founder and former co-president of the Games for Change Europe Network, Katharina has been pioneering in connecting academics, designers and the general public in exploring and discussing cutting edge technology and expressive design.

See Also