For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms and their applications. The authors examine various approaches and techniques for designing touch-enabled interfaces for a number of applications, including medical training, model design, and maintainability analysis for virtual prototyping, scientific visualization, and creative processes.
Edited by:
Ming C. Lin,
Miguel Otaduy
Imprint: A K Peters
Country of Publication: United States
Dimensions:
Height: 229mm,
Width: 152mm,
Spine: 36mm
Weight: 884g
ISBN: 9781568813325
ISBN 10: 1568813325
Pages: 623
Publication Date: 25 July 2008
Audience:
Professional and scholarly
,
Undergraduate
Format: Hardback
Publisher's Status: Active
Preface, Introduction, I Fundamentals and Devices, II Rendering Techniques, III Applications, Bibliography
Lin\, Ming C.; Otaduy\, Miguel
Reviews for Haptic Rendering: Foundations, Algorithms, and Applications
...a very thorough review of the field of haptic interfaces by the leading thinkers. ... this book could become the standard reference for academic and industrial research and development. -Chris Ullrich, director of applied research, Immersion Corp This book covers all essential technical aspects of haptic rendering. Written by leading authorities in the field, it spans a broad spectrum of topics ... a stimulating resource for students, scholars, and professionals ... a truly comprehensive and carefully composed collection ... -Markus Gross, ETH Zurich This is a must-read ... an excellent desktop reference for anyone wishing to add touch-enabled interactions to simulated environments. -Hong Z. Tan, Purdue University and founding chair of Technical Committee on Haptics powerful detailed survey of Haptic interfaces which are becoming popular in both electronics and computing worlds. Articles consider different techniques for designing touch-enabled interfaces for many applications from models to medical training, considering their growing importance. -The Bookwatch, November 2008