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Handbook of Computer Animation

John Vince

$276.95   $221.31

Paperback

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English
Springer London Ltd
03 October 2013
One of the challenges facing professionals working in computer animation

is keeping abreast of the latest developments and future trends - some of

which are determined by industry where the state-of-the-art is

continuously being re-defined by the latest computer-generated film

special effects, while others arise from research projects whose results

are quickly taken on board by programmers and animators working in

industry.

This handbook will be an invaluable toolkit for programmers, technical

directors and professionals working in computer animation. A wide range of

topics are covered including:
* Computer games
* Evolutionary algorithms
* Shooting and live action
* Digital effects
* Cubic curves and surfaces
* Subdivision surfaces
* Rendering and shading

Written by a team of experienced practitioners, each chapter provides a

clear and precise overview of each area, reflecting the dynamic and

fast-moving field of computer animation.

This is a complete and

up-to-date reference book on the state-of-the-art techniques used in

computer animation.
Edited by:  
Imprint:   Springer London Ltd
Country of Publication:   United Kingdom
Edition:   Softcover reprint of the original 1st ed. 2003
Dimensions:   Height: 254mm,  Width: 178mm,  Spine: 15mm
Weight:   529g
ISBN:   9781447111061
ISBN 10:   1447111060
Series:   Springer Professional Computing
Pages:   244
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
1 Computer and Video Game Design Issues.- 2 Evolutionary Algorithms in Modeling and Animation.- 3 Shooting Live Action for Combination with Computer Animation.- 4 Elements of Digital Effects.- 5 Cubic Polynomial Curves and Surfaces.- 6 Smooth Surface Representation over Irregular Meshes.- 7 Rendering and Shading.

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