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Graphic Design for Board Games

Daniel Solis

$94.99

Paperback

Forthcoming
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English
CRC Press
03 October 2024
Board games are increasingly recognized as an artform of their own, but their design and aesthetics are just as important as their gameplay mechanics. In this handbook, art director and graphic designer Daniel Solis offers his 20+ years of expertise in graphic design in tabletop gaming.

With a sense of humor, plenty of examples, and simple tips, Graphic Design for Board Games covers everything from typography to retail presence. Learn how to effectively use graphic design elements to enhance player experience. Create stunning game components, clear rulebooks, and effective game boards that will keep players engaged.

Key Features:

Highlights unique challenges and solutions of graphic design for board games Includes commentary from over a dozen board game graphic designers Explains complex concepts with numerous visual examples Trains designers to incorporate heuristics, accessibility, and semiotics

Newcomers will learn introductory concepts of visual communication. Intermediate designers will find ways to anticipate common visual obstacles and improve playtest results. Experienced veterans will find insightful comments shared by fellow professionals.

Soon you’ll design unforgettable gaming experiences for your players!
By:  
Imprint:   CRC Press
Country of Publication:   United Kingdom
Dimensions:   Height: 229mm,  Width: 152mm, 
Weight:   560g
ISBN:   9781032583365
ISBN 10:   1032583363
Series:   CRC Press Guides to Tabletop Game Design
Pages:   290
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Forthcoming
Introduction Chapter 01 Typography Chapter 02 Iconography Chapter 03 Diagrams Chapter 04 Cards Chapter 05 Punchouts Chapter 06 Game Boards Chapter 07 Rulebooks Chapter 08 Boxes and Packaging Chapter 09 Conclusion

Daniel Solis is an art director, graphic designer, and board game designer with over 20 years of industry experience. He has overseen the visual development of over 100 board games and accessory products, including HeroClix “Iconix"" series, Marvel: Remix, Dungeons & Dragons: Onslaught, Star Trek: Captain’s Chair, Sidereal Confluence: Remastered Edition, Clash of Cultures: Monumental Edition, Jokkmokk, and Fantasy Realms Deluxe Edition. As a game designer, his games include Kodama: the Tree Spirits published by Indie Games Studios and Junk Orbit published by Renegade Games Studios. His video tutorials have taught hundreds of designers how to quickly prototype their card games. He lives in North Carolina.

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