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Game Testing All in One

Robert Bryant

$90.95   $77.13

Paperback

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English
De Gruyter
31 December 2024
An updated version of the bestselling, Game Testing All In One 3/E, this fourth edition serves as your comprehensive handbook to video game testing, guiding you through the essential skills needed to succeed in this exciting field. Whether you are a student seeking to enter the video game industry or a working professional aiming to refine your skills, this new edition gives you the basics skills of testing, demonstrates how game testing and testers fit into the game development process, and includes practical knowledge of tools, roles, responsibilities, and the metrics used to determine game quality and test progress. The reader is taken step-by-step through test design and other QA methods, using real game situations, and featuring interviews with veteran game developers. The book includes companion files for downloading with templates and tutorials for creating both combinatorial tables and test flow diagrams, which form the basis of a robust video game QA plan. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool.
By:  
Imprint:   De Gruyter
Country of Publication:   United States
Weight:   737g
ISBN:   9781501521683
ISBN 10:   1501521683
Pages:   432
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
1: Your Role on the Game Development Team 2: The Basics of Game Testing 3: Bug Report Writing and Defect Tracking 4: How Bugs Happen 5: The Phases of Game Quality Assurance 6: Exploratory Testing and Gameplay Testing 7: The Two Rules of Test Management 8: Combinatorial Testing 9: Test Flow Diagrams 10: Cleanroom Testing 11: Test Trees 12: Defect Triggers 13: Regression Testing and Test Reuse 14: Testing by the Numbers 15: Software Quality Appendices Glossary Index

Robert Denton Bryant, MFA rose through the ranks as a game tester to produce dozens of video games over a decades-long career. He has lectured in the U.S. and Europe on the importance of and best practices in game testing. He currently serves as director of both the Video Game Development and Animation degree programs at St. Edward's University in Austin, Texas.

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