Alex Riviere is an audio director with more than 20 years of experience in audio. Alex has worn multiple hats in his career, including: sound supervisor, music supervisor, sound designer, music designer, voice designer, mixing engineer, music producer, and audio localization project manager. His work can be heard on many well known franchises, from console action-adventure open-world AAA games, to PC massive multi-player games, virtual reality games, as well as mobile titles.
Alex has crafted a masterful look at the art and craft of mixing for interactive and emergent experiences. By combining his years of practice with insight and anecdotes from industry legends, he has created a narrative that is accessible, motivating, and inspiring for everyone. A fantastic read and highly recommended! Paul Lipson, Senior Vice President, Formosa Interactive Worldwide Game Audio Mixing is an absolutely critical and time sensitive exploration of one of the least understood and most complex elements of delivering high quality audio experiences for games. As we move to delivering larger and more complex audio experiences to our players, it's becoming even more important to approach the mixing process from the very outset of development. Alex has delivered an excellent how-to that is easy to digest and full of relevant examples from industry leaders across all genres. A must read, in my opinion. Jeremie Voillot, Director of Sound Design, PlayStation Studios Sound Alex's valuable industry experience and his techniques for both learning and self-reflection shared in this book make it a must-have for anyone interested in the craft of mixing. With emphasis on collaboration, it's an essential tool for audio professionals, game audio professionals, or aspiring audio engineers. Glen Gathard, Creative Director, Molinare TV & Films Ltd