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Fluid Simulation for Computer Graphics

Robert Bridson (Autodesk, Canada)

$164

Hardback

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English
Apple Academic Press Inc.
25 September 2015
A practical introduction, the second edition of Fluid Simulation for Computer Graphics shows you how to animate fully three-dimensional incompressible flow. It covers all the aspects of fluid simulation, from the mathematics and algorithms to implementation, while making revisions and updates to reflect changes in the field since the first edition.

Highlights of the Second Edition

New chapters on level sets and vortex methods

Emphasizes hybrid particle–voxel methods, now the industry standard approach

Covers the latest algorithms and techniques, including: fluid surface reconstruction from particles; accurate, viscous free surfaces for buckling, coiling, and rotating liquids; and enhanced turbulence for smoke animation

Adds new discussions on meshing, particles, and vortex methods

The book changes the order of topics as they appeared in the first edition to make more sense when reading the first time through. It also contains several updates by distilling author Robert Bridson’s experience in the visual effects industry to highlight the most important points in fluid simulation. It gives you an understanding of how the components of fluid simulation work as well as the tools for creating your own animations.
By:  
Imprint:   Apple Academic Press Inc.
Country of Publication:   Canada
Edition:   2nd edition
Dimensions:   Height: 229mm,  Width: 152mm, 
Weight:   453g
ISBN:   9781482232837
ISBN 10:   1482232839
Pages:   276
Publication Date:  
Audience:   General/trade ,  College/higher education ,  Professional and scholarly ,  ELT Advanced ,  Primary
Replaced By:   9780367857745
Format:   Hardback
Publisher's Status:   Active

Robert Bridson

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