Paul Cairns is a reader in Human-Computer Interaction at the University of York and Scholar-in-Residence for The AbleGamers Charity that helps people with disabilities combat social isolation by making videogames more accessible. He has taught statistics at all levels of education for nearly twenty years. His particular research interest is in players' experiences of digital games, and his expertise in experimental and statistical methods was developed through working in this area.
'If you, and your experiments, have been bruised by statistical misfortune, then this is the book for you. Paul Cairns' wise and pragmatic advice talks us through the practical use of statistics in Human-Computer Interaction, showing his own bruises when necessary. This should become the standard reference that the field needs.' Alan Blackwell, University of Cambridge 'In Human-Computer Interaction, we gather data from experiment designs that are often more complex or messy than those presented as examples in a basic textbook on statistics. Cairns presents digestible information for an interdisciplinary audience with expertise and authority. I will be buying a copy of this book for my students, and also one for myself!' Regan Mandryk, University of Saskatchewan, Canada 'This is a must-read for novice or well-established researchers alike, who are worried about whether they are conducting the correct statistical analyses of their data. Paul Cairns makes learning about statistics seem both fun and interesting. I'm confident that this book will positively impact the quality of future Human-Computer Interaction research.' Anna L. Cox, University College London Interaction Centre