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Displays

Fundamentals & Applications, Second Edition

Rolf R. Hainich Oliver Bimber

$273

Hardback

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English
Productivity Press
21 December 2016
In the extensive fields of optics, holography and virtual reality, technology continues to evolve. Displays: Fundamentals and Applications, Second Edition addresses these updates and discusses how real-time computer graphics and vision enable the application and displays of graphical 2D and 3D content.

This book explores in detail these technological developments, as well as the shifting techniques behind projection displays, projector-camera systems, stereoscopic and autostereoscopic displays. This new edition contains many updates and additions reflecting the changes in fast developing areas such as holography and near-eye displays for Augmented and Virtual reality applications.

Perfect for the student looking to sharpen their developing skill or the master refining their technique, Rolf Hainich and Oliver Bimber help the reader understand the basics of optics, light modulation, visual perception, display technologies, and computer-generated holography. With almost 500 illustrations Displays will help the reader see the field of augmentation and virtual reality display with new eyes.

Features:

• Covers physics, technology and techniques behind flat-panel as well as projection displays, projector-camera systems, stereoscopic and autostereoscopic displays, computer-generated holography, and near-eye displays

• Discusses how real-time computer graphics and computer vision enable the visualization of graphical 2D and 3D content

• Augmented by close to 500 rich illustrations, which give readers a clear understanding of existing and emerging display technology
By:   ,
Imprint:   Productivity Press
Country of Publication:   United States
Edition:   2nd edition
Dimensions:   Height: 254mm,  Width: 178mm,  Spine: 38mm
Weight:   1.280kg
ISBN:   9781498765688
ISBN 10:   1498765688
Pages:   600
Publication Date:  
Audience:   College/higher education ,  Professional and scholarly ,  Primary ,  Undergraduate
Format:   Hardback
Publisher's Status:   Active

Rolf R. Hainich is senior partner at Hainich & Partner, a technology and management consulting company. He has extensive experience in academic and industrial R&D of real-time computer networking and processing, media technology and optics, with research interests including holography and augmented reality. Oliver Bimber is the head of the Institute of Computer Graphics at Johannes Kepler University Linz. His research interests include visual computing, real-time rendering and visualization, computer vision, image analysis and processing, optics, and human visual perception in next-generation display and imaging technologies.

Reviews for Displays: Fundamentals & Applications, Second Edition

"What you hold in your hand is one of the most comprehensive treatises on displays covering a tremendous breadth starting from the very fundamentals to the latest technologies. It takes you on an exciting, exploratory, and adventurous tour through the entire space spanned by the science and technology behind all kinds of different displays. Aditi Majumder, Department of Computer Science, University of California, Irvine, USA The writing of this book is timely as it brings together in one broad introduction key diverse, yet fundamental, principles and applications of light sources, optics, vision, and image processing. The illustrations in this book will likely bring many of the subjects to life for both novices and experts and the outlook on the future inspires us all. Jannick Rolland, Institute of Optics, University of Rochester, USA This book provides one of the most comprehensive reviews of display technologies available. The background information, overview of fundamentals and breadth and depth covered by the book is quite remarkable. It should be required reading for all those in the display industry and would be a fantastic resource for researchers developing the next generation of interactive displays. Mark Billinghurst, Human Interface Technology Laboratory New Zealand, Christchurch An outstanding piece of work. From A to Z and beyond. Fun to read. I can recommend this must-have book for both newcomers and experts. Kiyoshi Kiyokawa, Cybermedia Center, Osaka University, Japan This is a very accessible and useful book. It covers a very broad range of display-related topics and makes a fine balance between breadth and depth. I highly recommend it to anyone who wishes to learn about display technologies. Hong Hua, College of Optical Sciences, University of Arizona, USA This is the first book that provides comprehensive tutorials for all kinds of displays, including the state-of-art displays as visual interface. While understanding the principle and design of displays, you can also learn a lot of basic technologies of displays, such as physics, electronics and electrical engineering, and computer science. Hideo Saito, Department of Information and Computer Science, Keio University, Japan This well-structured, concise but extremely comprehensive work serves as an excellent guide into the vast and fascinating world of information and entertainment displays from early beginnings to the latest cutting-edge prototypes and concepts. Clear explanations and numerous well-conceived illustrations help the reader whether student or professional quickly grasp the fundamentals, and will most certainly motivate interested readers to explore the bibliography. Andrei State, Department of Computer Science, University of North Carolina at Chapel Hill, USA This book provides a superb overview of the techniques and applications of holography. The author steers clear of unnecessary mathematics and shows the principles of this Nobel Prize awarded technique in a comprehensive, clear and very explicable way. Tim Frieb, Laservision, Germany This ambitious book exhaustively covers fundamental issues as well as advanced technologies on visual displays. What makes it unique is the fact that, on the one hand, there are more than 450 useful images and diagrams, which help readers to clearly understand the contents, and, on the other hand, the appendix provides rich practical GPU implementations of real-time image processing techniques for the current displays. Since this book gives essential information, I would recommend it both to students as a beginner s guide and to professionals as a specialized book. Daisuke Iwai, Graduate School of Engineering Science, Osaka University, Japan"""


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