SALE ON KIDS & YA BOOKSCOOL! SHOW ME

Close Notification

Your cart does not contain any items

Digital Embodiment and the Arts

Exploring Hybrid Spaces through Emerging Technologies

Denise Doyle (University of Wolverhampton)

$203.95

Hardback

Forthcoming
Pre-Order now

QTY:

English
Intellect Books
16 September 2024
A timely examination of the use of emerging technologies in the arts in recent decades.

This book explores the notion of embodied experience from the first wave of virtual reality through the current use of mixed, augmented, and extended realities. It highlights the necessity of understanding technological experiences through the assumption that all experience is embodied. Access to new technological tools has given way to an explosion of digital culture and experience, allowing artists and creative practitioners new ways of exploring a hybridization of creative practices. While individual aspects and themes covered here can be found in some recent books, few place digital embodiment within the arts in the way this book does.

This unique synthesis first analyzes embodied experience through a study of space and virtuality, imagination, and technology. It next lays the groundwork for a more explicit understanding of the role of the body in our engagement with digital technologies, focusing on three distinct bodies: the gravitational body, the virtual body, and the hybrid body. The final section is a chronological exploration of the technological developments of virtual reality, virtual worlds, and augmented, mixed, and extended realities.
By:  
Imprint:   Intellect Books
Country of Publication:   United Kingdom
Dimensions:   Height: 244mm,  Width: 170mm, 
ISBN:   9781789389777
ISBN 10:   1789389771
Pages:   230
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Hardback
Publisher's Status:   Forthcoming
List of Figures Acknowledgements Foreword Introduction   SECTION I: EMBODIMENT AND SPACE 1. Digital Embodiment and the Arts    Introduction    Digital embodiment    Privileging the body over the eye    The art and science of embodiment    Consciousness, cognition, and embodiment    Hybridity as concept: Towards post-hybrid approach    A post-hybrid approach to embodied cognition    Embodiment systems and The Machine to be Another (TMTBA)    Conclusion 2. Imagination, Space, and Immersive Technologies    Introduction    On the virtual and time    On the imaginary and space    Conclusion   SECTION II: BODY 3. Gravity Body    Introduction    Outer space and virtual space    Art practices at the frontiers of space    Zero-gravity flight    Embodiment and zero gravity: Tipping points, liminal states    Consciousness, gravity, and embodiment    Susan Kozel and Gravity and its Sisters    Louise K. Wilson and Aerial Stories    Conclusion 4. Virtual Body    Introduction    Immersion, telepresence, and the body of the avatar    Being in (an) other body: Joseph DeLappe and MGandhi    The virtual body experience of Wanderingfictions Story    Performativity and the virtual body    The Meta-Dreamer project    Living between worlds    Ontologies of virtual bodies and spaces    Conclusion 5. Hybrid Body    Introduction    Hybridity: The cyborg body    Stelarc and the cyborg/hybrid body    Inhabiting the robot body    Identity and the hybrid body    The bio-cultural body    The post-gendered body    Micha Cardenas’s Becoming Dragon    Catarina de Sousa’s Delicatessen project    Lynne Heller’s The Adventures of Nar Duell    Conclusion   SECTION III: TECHNOLOGY 6. Two Waves of Virtual Reality    Introduction    A brief history of the development of VR    First wave of artists engaged in VR    Extending the senses: Touch and smell and the sense of ‘being there'    Second wave of artistic practices in VR    Early adopters of the second wave    The Lumen Prize for VR    Empathy and affect in VR    Conclusion 7. Artistic Practice in Virtual Worlds    Introduction    Art and virtual space    The early history of arts practice in virtual worlds    Pioneering work in the early days of Second Life    The Kritical Works in SL I and II virtual exhibitions    Kritical Works in SL II    Translating art in virtual worlds    Virtual worlds artworks since 2010    Conclusion 8. Augmented, Mixed, and Extended Realities    Introduction    ‘Different’ realities: Augmented, mixed, virtual, extended    Augmented reality (AR)    MR: Mixed reality    Mixed reality and performance    XR: Extended reality    (Un)Balance (2020)    Aerobanquets RMX (2017)    We Live in an Ocean of Air (2018–21)    The Cosmos Within Us (2020)    Carne y Arena (virtually present, physically invisible) (2017)    Robotic encounters in extended reality    Conclusion Conclusion Index

With over 20 years of experience in arts and new technologies Dr Denise Doyle continues to research the impact of emerging technologies on practices across a diverse range of creative fields. As a practitioner and and a theorist her research interests focus on virtual worlds, embodied experience, virtual reality, phenomenology, digital narratives, and gravity, outer space and artistic practice. She is Principal Editor of the Journal of Virtual Creativity published by Intellect and Visiting Professor at Ontario College of Art and Design University, Canada.

See Also