Pavel Sumets is a research and development software engineer from New Zealand whose main interest and expertise are biomechanics, numerical methods, and scientific programming. He received his master’s degree in applied mathematics and worked as a university lecturer teaching courses on mathematical modelling, numerical methods and programming. In 2017, he graduated from the University of Auckland with a PhD degree in engineering science. His PhD research revolved around building and solving mathematical models for multiphasic flow using boundary and finite element methods. He has published several scientific works on mathematical modelling biomechanical systems. Currently, Pavel is working for a software development company on developing computational models in the area of computer-human interactions. His work involves creating software for digital character animation and implementing character physics simulator. Pavel holds a patent in the technology of processing three dimensional shapes. Having background in applied mathematics along with both academic and industrial experience allows him to approach research task with solution implementation suitable for practical utilization. Pavel is passionate about magic tricks and in his spare time does magic shows.