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Blender All-in-One For Dummies

Jason van Gumster

$82.95

Paperback

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English
For Dummies
09 May 2024
Create excellent 3D animations with free, open-source software

When you’re looking for help with creating animation with Blender, look no further than the top-selling Blender book on the market. This edition of Blender For Dummies covers every step in the animation process, from basic design all the way to finished product. This book walks you through each project phase, including creating models, adding lighting and environment, animating objects, and building a final shareable file. Written by long-time Blender evangelist Jason van Gumster, this deep reference teaches you the full animation process from idea to final vision. With this fun and easy guide, you’re on your way toward making your animation dreams a reality.

Set up Blender and navigate the interface

Learn how to build models in virtual space Texture, light, and animate your figures—then render your final product Get help and inspiration from the Blender community

If you’re new to Blender or an experienced user in need of a reference, Blender For Dummies is the easy-to-use guide for you.

By:  
Imprint:   For Dummies
Country of Publication:   United States
Dimensions:   Height: 234mm,  Width: 188mm,  Spine: 43mm
Weight:   953g
ISBN:   9781394204045
ISBN 10:   1394204043
Pages:   736
Publication Date:  
Audience:   General/trade ,  ELT Advanced
Format:   Paperback
Publisher's Status:   Active
Introduction 1 Book 1: Wrapping Your Brain Around Blender 7 Chapter 1: Discovering Blender 9 Chapter 2: Understanding How Blender Thinks 29 Chapter 3: Getting Your Hands Dirty Working in Blender 71 Chapter 4: Working in Edit Mode and Object Mode 87 Book 2: Creating Detailed 3D Scenes 123 Chapter 1: Creating Anything You Can Imagine with Meshes 125 Chapter 2: Simplifying Your Life as a Modeler with Modifiers 153 Chapter 3: Sculpting in Virtual Space 177 Chapter 4: Using Blender’s Non-Mesh Primitives 217 Chapter 5: Getting Procedural with Geometry Nodes 257 Book 3: Working with Colors and Materials 295 Chapter 1: Changing That Boring Gray Default Material 297 Chapter 2: Giving Models Texture 337 Chapter 3: Lighting and Environment 369 Chapter 4: Exporting and Rendering Scenes 409 Book 4: Get Animated! 429 Chapter 1: Animating Objects 431 Chapter 2: Adding Controls to Your Scene 455 Chapter 3: Rigging: The Art of Building an Animatable Puppet 481 Chapter 4: Animating Object Deformations 531 Chapter 5: Letting Blender Do the Work for You 553 Chapter 6: Making 2D and 2.5D Animation with Grease Pencil 587 Book 5: Sharing Your Work with the World 629 Chapter 1: Editing Video and Animation 631 Chapter 2: Compositing Images and Video 651 Chapter 3: Mixing Video and 3D with Motion Tracking 681 Book 6: Getting Technical 705 Chapter 1: Working with Linked Data 707 Chapter 2: Automating Blender with Python Scripting 719 Index 735

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