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Apple Vision Pro for Creators

A Beginner's Guide to Building Immersive Experiences

John Ray

$112.95   $90.03

Paperback

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English
New Riders Publishing
13 September 2024
For those who want to explore, imagine, and truly “Think different,” welcome to a journey of creation through the Apple Vision Pro.

Apple Vision Pro for Creators: A Beginner’s Guide to Building Immersive Experiences introduces the Apple Vision Pro headset to creative enthusiasts, offering a guide to crafting experiences that leverage its unique features. Not a developer? No worries—code and concepts are introduced and explained in easy-to-understand terms. You’ll learn how to code 2D/3D applications, create immersive spaces, design procedural materials, use photogrammetry to build detailed 3D models, track user gestures, play spatial audio, and deliver your creations through the App Store or TestFlight. Cut through complexity and jargon using this guide and the accompanying exercises that make the most of Apple’s latest software. 

Readers will learn to leverage cutting-edge development tools and techniques as they

Learn Apple Vision Pro core concepts and AR/VR terminology Master Apple development tools and languages while building interactive projects Explore how to scale experiences from simple windows to fully immersive spaces Build interactive 3D scenes with your own objects and materials Add lighting and spatial audio effects to enhance realism Seamlessly mix the real and virtual worlds with advanced object behaviors Implement assistive technologies to bring your work to a diverse audience
By:  
Imprint:   New Riders Publishing
Country of Publication:   United States
Dimensions:   Height: 232mm,  Width: 188mm,  Spine: 22mm
Weight:   820g
ISBN:   9780138360221
ISBN 10:   0138360227
Pages:   448
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
Understanding the visionOS Creator Toolkit Bringing Traditional Applications into a 3D Workspace Getting Started with Reality Composer Pro and Reality Assets Creating and Customizing 3D Models and Materials Placing Virtual Objects in the Physical World Exploring Animation Techniques and Object-World Interactions Navigating Using Gestures and Gaze Using Voice and Spatial Audio to Engage Users Capturing and Using Spatial Photos and Video Recognizing Real-World Objects Building Fully Immersive Spaces Following the Apple Spatial Interface Guidelines Publishing and Sharing Your Creations

John Ray is a lifelong Apple enthusiast and developer. He created a handwriting recognition engine at 15, published his first commercial application at 16, and continues contributing to development projects today. Over the past 25 years, John has written books on macOS, iOS, and iPadOS development, Linux, web development, networking, and computer security. He currently serves as the Senior Director of the Office of Research Information Systems at The Ohio State University. When John isn’t writing, editing, or directing he is either re-creating a marine disaster in his living room or over-engineering apps and embedded systems for home automation and device integration.

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