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Basics of Game Design

Michael Moore

$154

Paperback

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English
A K Peters
23 March 2011
Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included.
By:  
Imprint:   A K Peters
Country of Publication:   United States
Dimensions:   Height: 229mm,  Width: 152mm,  Spine: 25mm
Weight:   730g
ISBN:   9781568814339
ISBN 10:   156881433X
Pages:   392
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
Introduction. Making Games. Game Play and Game Mechanics. Math and Logic in Games. Inside Game Mechanics. On Movement. On Combat. On Characters and Monsters. On Items. On Magicks and Technologies. On Puzzles in Games. Implementing the Design. Storytelling in Games. Designing Playfields. Interface Design. A Conversation with Chris Taylor.

Michael Moore

Reviews for Basics of Game Design

this work is unique in its focus. ! this book dives into the tables, charts, and numbers behind game mechanics that power game play. Each chapter ends with exercises that reinforce the material being covered and invites the reader to look outside video games for insight and inspiration. For students and professionals alike, this book can be a helpful reference and design toolbox. ! Highly recommended. --A. Chen, CHOICE, October 2011


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