Active Objects are a programming paradigm that supports a non-competitive, data-driven concurrency model. This renders active object languages to be well-suited for simulation, data race-free programming, and formal verification. Concepts from active objects made their way into languages such as Rust, ABS, Akka, JavaScript, and Go. This is the first comprehensive state-of-art overview on the subject, the invited contributions are written by experts in the areas of distributed systems, formal methods, and programming languages.
Edited by:
Frank de Boer, Ferruccio Damiani, Reiner Hähnle, Einar Broch Johnsen, Eduard Kamburjan Imprint: Springer International Publishing AG Country of Publication: Switzerland Edition: 2024 ed. Volume: 14360 Dimensions:
Height: 235mm,
Width: 155mm,
Weight: 593g ISBN:9783031510595 ISBN 10: 3031510593 Series:Lecture Notes in Computer Science Pages: 375 Publication Date:29 January 2024 Audience:
Professional and scholarly
,
Undergraduate
Format:Paperback Publisher's Status: Active
Active Objects based on Algebraic Effects.- Actor-based Designs for Distributed Self-organisation Programming.- Encore: Coda.- Bridging Between Active Objects: Multitier Programming for Distributed, Concurrent Systems.- A Survey of Actor-Like Programming Models for Serverless Computing.- Programming Language Implementations with Multiparty Session Types.- Modelling.- Integrated Timed Architectural Modeling/Execution Language.- Simulating User Journeys with Active Objects.- Actors Upgraded for Variability, Adaptability, and Determinism.- Analysis.- Integrating Data Privacy Compliance in Active Object Languages.- Context-aware Trace Contracts.- Type-Based Verification of Delegated Control in Hybrid Systems.- Enforced Dependencies for Active Objects.