Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honour that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.
“A bridge between kids and parents to talk about the game . . . The book is full of gorgeous illustrations that can be used as inspiration for games where Dungeon Masters run games for their kids.”—Forbes “Artificers & Alchemy features gorgeous cover designs from front to back, and the entire set looks great together on a shelf . . . The Young Adventurer’s book series makes it easy to continue the tabletop traditions for decades to come.”—Geek Girl Authority