Steven Goodwin has been involved in computing, science, and technology from an early age, having learned machine code by his 10th birthday and built his first synthesizer while still in his teens. Since then he's been a developer, CTO, and system architecture for companies large and small. As an industry thought leader he's written 60+ articles, 5 books, and has worked as a start-up consultant, keynote speaker, and mentor.But despite that, he still finds time to study old machines and write new games for old computers, with the Sinclair ZX81 being a particular favourite. He also builds emulators, founded the EMF project, and volunteers at the Museum for Computing History in Cambridge. He was the lead developer of the often maligned ""Die Hard: Vendetta,"" and the more appreciated ""Grand Prix Manager"" series, along with games from Microprose, PlayFish, EA, and Glu Mobil.
'A book written by a geek for geeks ... It's also a game, a fun and engaging play on the rules of roleplay. I've read and re-read 20 GOTO 10 and constantly find new and strange secrets of retro gaming's past' CreativeBloq