A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games.
A critical discussion of the experience and theory of flow (as conceptualized by Mihaly Csikszentmihalyi) in video games.
Flow--as conceptualized by the psychologist Mihaly Csikszentmihalyi--describes an experience of ""being in the zone,"" of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.
By:
Braxton Soderman Imprint: MIT Press Country of Publication: United States Dimensions:
Height: 229mm,
Width: 152mm,
Weight: 567g ISBN:9780262045506 ISBN 10: 0262045508 Pages: 304 Publication Date:20 July 2021 Audience:
General/trade
,
ELT Advanced
Format:Hardback Publisher's Status: Active
Braxton Soderman is Assistant Professor of Film and Media Studies in the School of Humanities at the University of California, Irvine.