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Paperback

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English
Oxford University Press Inc
24 September 2020
In this practical, project-based book, music students, educators, and coders receive the necessary tools to engage with real-world experiences in computation and creativity using the programming language Scratch. Designed to teach students the fundamental concepts of computational thinking through interactive music, sound, and media, projects vary in complexity and encourage readers to make music through playing and creating music.

This book introduces readers to concepts in computational thinking and coding alongside parallel concepts in music, creative sound, and interaction. The book begins with a gentle introduction to the Scratch 3.0 programming environment through hands-on projects using a computer keyboard and mouse to make music and control sounds, creating original sounds, and performing them as an instrument. The next chapters introduce programming musical sequences, melodies, and structures, and assembling them into a virtual band that can be performed live or automated through algorithms. The final chapters explore computational thinking and music in the contexts of making games with sound effects, teaching the computer to generate music using algorithms and rules, interacting with music using live video, finishing with a chapter on musical live coding, where readers will create and manipulate computer code to perform, improvise, and create original music live.

By:   , , ,
Imprint:   Oxford University Press Inc
Country of Publication:   United States
Dimensions:   Height: 216mm,  Width: 277mm,  Spine: 18mm
Weight:   612g
ISBN:   9780199309276
ISBN 10:   0199309272
Pages:   216
Publication Date:  
Audience:   Professional and scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active

Andrew R. Brown is an active creative practitioner and educator working in interactive and digital media with a focus on music and sound. His research interests include digital creativity, computational aesthetics, and the philosophy of technology. He is Professor of Digital Arts at Griffith University in Brisbane, Australia. S. Alex Ruthmann is Associate Professor of Music Education and Music Technology at New York University Steinhardt, Director of the NYU Music Experience Design Lab, and Associate Editor of the Journal of Music, Technology & Education.

Reviews for Scratch Music Projects

Brown and Ruthmann have provided us with powerful tools for expressing music in a highly-accessible form. Students of all ages will enjoy making music and learning computing through this book. * Mark Guzdial, University of Michigan * Music is an ideal way to learn to code because it is expressive, authentic, and fun. Scratch Music Projects guides beginners through all the concepts they need to explore computational music-making, focusing on a series of hands-on projects outlined in easy-to-follow steps. The book also does an excellent job of connecting these projects to the broader music industry through recreations of historically important hits, interviews with current electronic music practitioners, and advanced projects that introduce experimental computer music practices. * Jason Freeman, Professor and Chair, Georgia Tech School of Music * Scratch Music Projects is a valuable resource for musicians who have thought about learning to program, but don't know where to begin or what to program. The projects are relevant to the interests of many musicians, and help form an understanding of fundamental concepts that readers can explore more deeply in Scratch or other languages. * VJ Manzo, Associate Professor of Arts, Communications, and Humanities, Worcester Polytechnic Institute *


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